Zero

Zero is the deuteragonist of the Megaman X series, and a playable character in Megaman X Online. He is considered to be one of the most popular characters in Megaman X Online, which he most likely owes to his charisma, his playstyle, and his generally higher popularity than X|the actual protagonist among the Megaman community.

Abilities
Zero is a close-ranged fighter with a great emphasis on combos, in contrast with X which is more of a long-ranged character. His main weapon is the Z-saber, a powerful lightsaber that can also reflect some projectiles. He cannot use special weapons like X's, but makes up for it with special saber techniques.

Zero can double jump, opening him new paths on some maps that could only be reached by X with the Max Armor foot parts, Vile by jumping off his mech midair, and Axl by rocket-jumping with his Blast Launcher. The double jump counts as an airdash, meaning Zero cannot double jump off a dash jump or after a mid-air dash.

Pros:

• Very high damage and has a big advantage when it comes to close range gameplay.

• Has access to 3 Giga Attacks that provide damage and invulnerability.

• Has a unique block move to reflect and reduce damage.

• His Saber attacks can reflect projectiles.

Cons:

• Lacks ranged options besides Z-Buster, which costs scrap.

• Can have a hard time getting closer.

Normal attacks
By pressing the "Attack" button 3 times while standing, Zero will perform his melee combo, a succession of three saber swings which deals 8 damage in total. The third swing flinches the opponent and used to send out a short ranged projectile forward, this projectile was removed with the addition of the Z-Buster.

Pressing the "Attack" button while crouching will make Zero perform a low sweep with his saber. This attack deals 3 damage, and as of version 7.3, can be cancelled at any time by releasing down, allowing to link it into other actions.

Zero can also swing his saber midair. It deals 3 damage, and as of version 7.3, can be cancelled at any time by double jumping/wall sliding.

Zero also have access to a dashing slash, which can be performed by pressing the "Attack" button during a ground dash. It deals 3 damage and uses the same animation as the third slash of Zero's melee combo, except way faster. This attack makes Zero slides forward a short distance. Since 3.0, it is subject to a cooldown time that it shares with Zero's Shippuga.

Techniques
Zero can also perform special saber techniques from Megaman X4 with the "Special" button. Unlike X's boss weapons, special techniques doesn't consume weapon energy except for Rakuhouha, Rekkoha and C-Flasher.

X4 Techniques

Raijingeki
"Special" button on the ground. An electric thrust forward whose sluggishness is compensated by it's destructive power, Zero is able to defeat his foes with a single Raijingeki if all the hits connect.

Ryuenjin
Up+"Special" button on the ground. Zero rises with an upward fiery slash. A good attack for hitting players above.

Hyouretsuzan
Down+"Special" button while in the air. Zero turns his saber into a giant icicle and falls down with a thrust, freezing any foes hit by it.

Kuuenzan
"Special" button while in the air. Zero performs a rolling slash that covers a bigger area than his normal jumping slash, but does less damage.

Shippuga
"Special" button during a ground dash. Zero performs a short slash forward that is less powerful than his normal dash slash, but can combo into other attacks.

Rakuhouha
Down+"Special" button on the ground. Zero punches the ground, sending out 9 projectiles in a 180° radius. It is one of Zero's techniques that consume weapon energy.

X5-X6 techniques

E. Blade
Zero performs an electrical uppercut with his Z-Saber. Unlike with Ryuenjin, it flinches, and deals a larger amount of lower damage hits. However it's got a smaller hitbox, so space your attack more carefully. Also unlike its fiery cousin, it can actually deal damage underwater, so it's your only option of the two in water maps.

C-Flasher
A fast attack that can give you I-frames and is energy saver, but doesn't deal much damage

Rakukojin
Zero will transform his Z-Saber into metal so he can fall from above to his foes, also, more time falling will result into more damage given

Rekkoha
Zero will punch the ground and then make 7 rays of energy fall from the sky, this is a powerful move that can only be used when the Bar is full.

Quake Blazer
A powerful Sword dive that will make foes that are hitted by it get burn, also you can jump if you hit them with the move, and you can use it as a pogo.

Guard/Reflect
Zero's non-elemental saber swings can reflect some projectiles: X-Buster (all charge levels), uncharged Shotgun Ice, uncharged Electric Spark, Chameleon Sting, Hadouken, and Axl's Axl Bullets.

Zero also has access to a Guard technique. By holding Weapon L or Weapon R on the ground, Zero enters a defensive stance that automatically reflects projectiles, halves damage taken from non-reflectable attacks, and immunizes him to flinch and stun/freeze effects.

Black Zero

 * Main article: Black Zero

Once Zero collects 10 scraps, he can charge the attack button. By releasing at the pink level, Zero will lose 10 scraps, but he will turn black and enter into a Hyper mode that grants him major power buffs for 10 seconds. This Hyper Mode also gets an exclusive level 4 charge that will allow Zero to do his Buster Buster Saber combo from X3, dealing massive damage.

Awakened Zero
Zero's second Hyper Mode turns him into Awakened Zero, a ranged version of Black Zero that costs scrap over time instead of instantly losing 10 scrap. Awakened Zero has access to Shin Messenkou and Shingetsurin, two moves that he cannot use unless he is awakened. He also has a Genmu state, achieved if Awakened Zero survives long enough, this state is invincible against every attack (unless the attacker is also using a Hyper Mode) and his Z-Saber wave becomes Genmurei, a very powerful move. When Awakened Zero has Genmu, the scrap consumption is doubled.

Update log
{| class="wikitable" Everyone starts with 3 scraps. This allows Zero to get Black Zero slightly sooner.
 * 2.0 ||
 * Added new techniques for Zero: Raijingeki, Ryuenjin, Hyouretsuzan and Rakuhouha.
 * Added the ability for Zero to guard by holding down Weapon L or Weapon R on the ground.
 * Some of Zero's animations got new, improved sprites.
 * Zero's triple slash combo is faster but had it's damage nerfed.
 * Zero's jumping slash, formerly a rolling slash similar to Kuuenzan, was replaced by Zero's normal jumping slash in X4.
 * Added the ability to crouch.
 * Added Zero's crouching slash.
 * 2.2 ||
 * Fixed a bug which allowed Zero to gain health from X's Light Armor body parts.
 * Increased Zero's dashing speed to be able to keep up with X with the Light Armor foot parts.
 * 3.0 ||
 * Added two other X4 techniques for Zero: Kuuenzan and Shippuga.
 * Some of Zero's animations got new, improved sprites, again.
 * Zero's special techniques no longer reflect projectiles.
 * Zero's Rakuhouha meter now will be grayed out if he doesn't have enough ammo to use it.
 * Rakuhouha now grants Zero invulnerability while using it.
 * A cooldown was added to Zero's dashing slash. This cooldown is shared with Shippuga.
 * Zero's Guard now protect against freeze status.
 * 5.0 ||
 * Added Zero's Black Zero hyper mode.
 * Zero's health in 1v1 was reduced relative to other characters.
 * 6.0 ||
 * 5.0 ||
 * Added Zero's Black Zero hyper mode.
 * Zero's health in 1v1 was reduced relative to other characters.
 * 6.0 ||
 * 6.0 ||
 * 6.3 ||
 * Scrap pools became character-specific instead of being shared between every character.
 * Reduced attack rate of Zero's Kuuenzan.
 * 6.4 || Fixed a bug where Zero's guard didn't reduce damage by half.
 * 6.6 || Fixed a few bad red spots on Black Zero palette.
 * 7.0 ||
 * Nerfed Black Zero.
 * Activating Black Zero will no longer fully heal Zero.
 * Black Zero can be used only once per life.
 * Damage boost was reduced from 2x to 1.5x.
 * 7.1 || Fixed a bug where Zero couldn't pick up ammo capsules.
 * 7.3 || Removed flinching in 1v1 in an attempt to balance the mode better.
 * 8.0 ||
 * Added new techniques for Zero: E-Blade, Rakukojin and Rekkoha.
 * They could be used by double-tapping up or down respectively, then pressing the special button. This was because they were meant to be alternative versions of Ryuenjin, Hyouretsuzan and Rakuhouha.
 * By pressing special right after the 1st or 2nd slash, Zero will perform a purple variant of Raijingeki, which is weaker but faster.
 * Ryuenjin no longer flinches.
 * Hyouretsuzan has a new landing animation.
 * It has now a smaller hitbox and more landing lag.
 * Crouch slash has a new animation.
 * It can no longer be cancelled.
 * All characters have 32hp in 1v1.
 * Altered Black Zero's palette to have white hair like in X2.
 * 8.1 ||
 * Shippuga had it's weapon id and killfeed index changed in hope to fix issues with flinching in online play.
 * Fixed a bug where the Item tracer could give Zero Rakuhouha charge and "ding" invincible players.
 * 8.2 ||
 * E-Blade and Rakukojin had their inputs changed from "double tap up/down > special" to "up/down + attack".
 * Rekkoha can be activated with "down + attack + special", but doesn't lose it's old double tap input.
 * Reduced the hitbox of Rekkoha's projectiles so they can be dodged by standing between them carefully.
 * 9.0 ||
 * Added the Zero buster.
 * Rakukojin's initial damage has been nerfed from 6 to 4.
 * Rekkoha can now be performed only by Zero, it's special inputs have been removed, and it replaces Rakuhouha if the meter is full.
 * Removed Zero's saber swing projectile.
 * Fixed an exploit which allowed some properties of the Giga Armor's head and leg parts to carry over all characters including Zero.
 * The last tagged player could still be seen by the other characters.
 * The other characters would be able to airdash after a dash jump.
 * Quick climb has been patched out for all characters.
 * 1v1 had flinch re-added.
 * Zero had his health reduced from 32 to 24 in 1v1.
 * 9.4
 * Zero Buster damage reduced from 4/6/8 to 2/4/6.
 * 10.0
 * Removed Zero's saber swing projectile.
 * Fixed an exploit which allowed some properties of the Giga Armor's head and leg parts to carry over all characters including Zero.
 * The last tagged player could still be seen by the other characters.
 * The other characters would be able to airdash after a dash jump.
 * Quick climb has been patched out for all characters.
 * 1v1 had flinch re-added.
 * Zero had his health reduced from 32 to 24 in 1v1.
 * 9.4
 * Zero Buster damage reduced from 4/6/8 to 2/4/6.
 * 10.0
 * Zero Buster damage reduced from 4/6/8 to 2/4/6.
 * 10.0
 * 10.0

Zero Reworks
"As with the previous rework, Zero was changed the least as I feel like he is in an acceptable spot. The stats confirm this, as he's right in the middle in most cases - better than X, but worse than Vile/Axl."


 * Ryuenjin: Now applies two seconds of burn in addition to 4 damage up front.
 * Purple Raijingeki: Attack animation now faster. Also no longer prevents up/down specials out of a 3-slash ground combo.
 * Guard: No longer blocks Axl Bullet headshots.
 * Black Zero: Fractional damage values now rounded up.
 * Black Zero: Other Zeroes can no longer block saber swings.
 * Black Zero: Can no longer carry the flag as Black Zero.
 * 1v1: Health increased to 32 bars.
 * 11.0
 * Black Zero now fully heals on activation.
 * Rakuhouha cooldown increased to 1 second.
 * 12.0
 * Black Zero, White Axl and Vile MK-II revive now have 0.5s of invulnerability after activating.
 * Black Zero and White Axl now have a 12s duration (from 10s).
 * Black Zero and White Axl now have full CC (crowd control) immunity. This includes things like knockback, slowdown, and grappling moves.
 * Hyouretsuzan now has a minimum height requirement above the ground for a freeze to occur.
 * Rakuhouha projectiles now favor the defender.
 * 12.3
 * Hyouretsuzan freeze is now based on both fall speed and height from the ground. If either condition is sufficient, the attack will freeze.
 * Hyoruetsuzan will slow down the opponent if it does not freeze.
 * 13.2
 * C-Flasher damage reduced from 3 to 2.
 * C-Flasher cooldown increased to match that of Rakuhouha.
 * Awakened Genmu Zero can now be damaged by hyper modes.
 * }
 * Hyoruetsuzan will slow down the opponent if it does not freeze.
 * 13.2
 * C-Flasher damage reduced from 3 to 2.
 * C-Flasher cooldown increased to match that of Rakuhouha.
 * Awakened Genmu Zero can now be damaged by hyper modes.
 * }
 * Awakened Genmu Zero can now be damaged by hyper modes.
 * }